Dimensions
- Height
- Width
- Weight
Connections
- 5 UBS 2.0
- Wireless Keyboard
Processor, Graphics & Audio
- 2,4- Ghz Intel Core 2 Duo
- 2GB dual-channel DDR2
- 250 GB Serial-ATA mit 7.200RPM
- ATI HD4850 Graphics card
- Integrated Stereo Speakers, 80 Watt
- Audio: optical/analogue
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Display Options
- 42″ 1080i HD (1920 x 1080) LCD
- 47″ 720p HD (1280 x 800) DLP projector
Communications
- IEEE 802.11n Wireless networking
- 10/100/1000BASE-T Gigabit Ethernet
- Bluetooth 2.1+EDR
Operating Requirements
Multitouch • Aware • Recline • Surface
The MARS platform was built as a proving ground to test our theories on multitouch experience and usability. With the ability to recline, tilt and rotate in 360 degrees freedom. the display surface also recognizes the tilt and turns and is able to adjust the display and associated controls based upon the chosen orientation.
Gestures Recognize
Pinch
A "pinch" gesture commonly initiated between the thumb and forefinger, enables a user to enlarge objects onscreen (moving fingers away from each other) or make them smaller (moving them towards each other). This intuitive zooming function opens up far greater accuracy to the user especially when the UI follows Zooming UI best practice. Scaling, text-enlargement.
Pan
Scrolling up and down a view or moving from page to page is more intuitive using the pan gesture. Multi-directional scrolling together with acceleration allows momentum to aid in more fluid and continous scrolling. Decelearation in scrolling allows the visual acuity to reorient to data structures.
Rotate
By making simple clockwise (right) or counterclockwise (left) movements with the thumb and forefinger, objects onscreen can be swiftly reoriented providing each user the ability to reorient objects towards their perspective. This allows multiple users positioned around the table to have much better view of the content especially text. This brings about a more distributed workspace around the display providing more comfortable individual space.
Swipe
This is a flexible function that can be easily set up to suit a user's needs. A three finger swipe can be used to reorganize or reorient a view, function as application switching or other custom functions.





